AI Insights · Timothy · July 2021
Top 5 Horror Games on Android in Africa Q2 2021
Explore the performance of the top 5 horror games on the Android platform in Africa during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 horror games on the Android platform in Africa showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Below is an overview of each game's performance, with data sourced from Sensor Tower.
Identity V from NetEase Games experienced an upward trend in weekly revenue, peaking at approximately $343 in late May. Weekly downloads showed a notable spike mid-April with 297 downloads and gradually decreased, stabilizing around 160 by the end of June. The game's active user base remained relatively stable, starting at 1.86K and gradually increasing to 2.07K by the end of the quarter.
Hello Neighbor by tinyBuild saw its highest weekly revenue in late April at $183. Weekly downloads peaked in mid-April with 21.4K and then fluctuated between 6.3K and 8.9K towards the end of June. Active users saw significant fluctuations, starting at 37.7K and peaking at 63.7K in mid-April, before stabilizing around 32.6K by the end of the quarter.
Scary Teacher 3D from Z & K Games maintained a steady performance throughout the quarter. Weekly revenue remained relatively stable, peaking at $96 in late March. Downloads were consistent, with a peak of 36K in mid-April and a steady rate of around 32K by the end of June. The game had a strong active user base, ranging from 366K to 396K throughout the quarter.
Very Little Nightmares by BANDAI NAMCO Entertainment Europe had modest performance metrics. Weekly revenue peaked at $88 in early April, while downloads remained low, peaking at 30 in early April and fluctuating slightly throughout the quarter.
Dead by Daylight Mobile from Behaviour Interactive showed varied performance. Weekly revenue peaked at $70 in early June. Downloads spiked in mid-April with 1.3K and saw another peak in early June with 1.1K. Active users started at 937 in mid-April and fluctuated, ending the quarter with 295 active users.
For more detailed insights and data, visit Sensor Tower.